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Archive for November, 2008
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John’s rant about instant win advergames
Written by John Findlay on Friday, November 28th, 2008
Filed under: Interactive Promos

Interactive promotions  are an increasingly popular online marketing tactic because they can engage and educate consumers while driving sales and email opt-ins. Unfortunately, their rise in popularity has brought with it a proliferation of poorly executed campaigns. What’s bugging me right now is the number of weak instant win game executions I see online. So that’s what I’m going to rant about today. › Continue reading

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Flash CS4—A huge improvement for animators!
Written by Lucien Picard on Tuesday, November 18th, 2008
Filed under: Creative Thoughts, Innovations

I’ve been playing around with Flash CS4 for the past month, learning all of the new tools it offers. And I have to say, it’s quite obvious that this release is a huge improvement over the previous versions. The list of new enhancements that will improve our work is too long to reproduce here, so this post will focus on the new animation tools. › Continue reading

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‘Tis the season to see how we did
Written by Evan Wimperis on Wednesday, November 12th, 2008
Filed under: Creative Thoughts, Interactive Promos, What’s up @ LF

Well, it’s that time of year again. All those holiday promotions we marketers have slaved over for months are rolling out to be viewed by the masses—or at least we hope they will be. › Continue reading

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How to cure designer’s block
Written by Sylvie Bissonnette on Monday, November 3rd, 2008
Filed under: Creative Thoughts

To be a successful designer in our industry of interactive promotions, you must produce incredible, eye-catching work while keeping up with the industry’s fast pace. However, as we all know, long work days and extended to-do lists can leave us stressed and at a loss for inspiration. I have compiled a list of tips that may help if you are experiencing designer’s block: › Continue reading

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